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- Name of creator : Anonymous (creator of DRKSTAIR.WAD)
-
- E-MAIL address : jorge@hairball.ecst.csuchico.edu
- (I guess not REALLY anonymous!!)
-
- Title of patch WAD : BEWARE.WAD
-
- Episode and map : E2 M6 (I like the music... frightening theme!)
-
- ============================================================================
-
- Skill levels supported : * ALL * --With a new twist, too.... :)
- --Creatures and objects differ from
- skill level to skill level!
- (SEE NOTES BELOW)
-
- DEATHMATCH supported : * OF COURSE * (Over 10 places to begin!)
-
- IBM model tested on : --486DX 33Mhz, 8Mb RAM, 512K graphics card
-
- --Low detail is smooth as silk with the status
- --High detail is a bit choppy on "Ultra-Violence",
- but it's usually like that for regular DOOM levs
-
- ============================================================================
-
- Difficulty of Map : 25 to 33 min. for a good DOOM player
-
- --Really challenging on Hardest skill
- --"Hurt Me Plenty" is almost as hard as
- "Ultra-Violent" EXCEPT creatures are both
- placed differently and / or ENTIRELY new.
-
- Level basis : Completely from scratch
-
- Editor(s) used : DEU 5.0 and BSP 1.0 (binary space partitioner)
- (Special thanks to the creators of both
- programs; Raphael Quinet and Colin Reed)
-
- Available where? : --> OCF.UNT.EDU
- at Doom home directory
-
- --> WUARCHIVE.WUSTL.EDU
- at /pub/msdos_uploads/games or doom
-
- --> FTP.U.WASHINGTON.EDU
- at /pub/user-supported/byteman/?
-
- Quick Notes on Gameplay : A very detailed WAD, complete with well-matched
- textures, many lifts, many switches and linedefs
- to trigger floors and brighten or darken light
- levels. Nearly EVERY sector has a tag to SOME
- line definition to do SOMETHING! Enjoy the huge
- staircase into the deep poison dungeon, the
- "Outer Perimeter", the false wall Cove into the
- dark prison bars, the beginning "Cross-hair"
- lift sectors, the Imp teleportation zone, and a
- hell of a lot more!! Beware...
-
- * There are places where a quick-running DOOM hero must "jump"
- across gaps between ledges and sectors! By "jump" I mean, hold
- down the shift key (or whatever key it is you use to make the
- marine run) and boogey across a gap as if it weren't there.
-
- It is only NECESSARY and REQUIRED to do this ONCE in the level.
- Other places are merely for fun, or score you added bonuses.
-
- ============================================================================
- * There IS a storyline to this wad at the end of this text file!!
- (If you wish to read it, go for it, but it is not REALLY short.)
- ============================================================================
-
- Interesting : * Very long, deep staircase into a poison dungeon that
- Features is full of barrels, purgeable creatures, and a few
- switches to keep you busy between shells & cells
-
- * Different objects appear on different skill levels:
-
- 1. Creatures, decor, bonuses all slightly
- differ from skill to skill
- 2. "Hurt Me Plenty" differs very much from
- "Ultra-Violence" -- creatures appear in
- different locations, some entirely new
- 3. Retrieving weapons becomes a task from
- skill to skill as they are placed differently
-
- * Light levels in nearly every sector can darken or
- fill up with light, changing the appearance of each
- room, sector and area: trip the correct linedef (with
- or without knowing... ;) and you may not recognize
- that sector you went through 2 minutes before!
-
- "Wait a se... Wasn't I just THROUGH here?!"
-
- Maybe... Maybe not, though. If it's dark, you'd better:
- Beware...
-
- * Over 10 DEATHMATCH startup locations
-
- * Beginning lift creates illusion that there
- are sectors on TOP of sectors (which can't occur in DOOM)
-
- * Possibility of achieving each and EVERY Weapon
- offered in game, on both DEATHMATCH & 1-player mode:
-
- No more chinsy excuses from authors of Wads who keep the
- weapons from you, expecting you to dust a Caco with a
- pop-gun or Fist-O-rama!! Screw stuff like that! Your
- only chance in THIS wad is to FIND all the weapons!
- If they WEREN'T there, you wouldn't be be-waring, you'd
- be-RUNNIN'!
-
- * Immense REVERSED teleportation zone which sends creatures
- and players all over this huge room--fun on DEATHMATCH
- ( You can even shoot yourself with )
- ( your OWN missile! Sorry, your own )
- ( BFG doesn't hurt you--hehehehehehe )
-
- * Over 630 objects total in wad!
- (That's including decorations, creatures, teleport exits,
- and the like... don't worry; there AREN'T 630 Cacos!!)
-
- * Nearly ALL of the XXX sectors that make up BEWARE are
- tagged to some linedef so that they darken by a step,
- lift with a switch, brighten as you go, frighten as you
- play, and change the whole level's appearance around
-
- ----------------------------------------------------------------------------
- Time allotted for : OVER 100 hours (really). This is my second
- creation of map WAD, and I've been fooling around adding and
- deleting and fixing and changing it for about
- a month or so. I just spent about an hour or
- so each day trying to improve it, and I think
- it's definitely a keeper! Enjoy it!
- ----------------------------------------------------------------------------
- ** Special thanks to the creators of DEU 5.0 and BSP Node Builder--both
- programs are really wonderful for making workable, interesting DOOM levels
- ----------------------------------------------------------------------------
-
- ** B E W A R E **
- ----------------------------------------------------------------------------
- ///////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
- ----------------------------------------------------------------------------
-
- THE STORY BEHIND "BEWARE":
-
- You can hear only your breath. This suit isn't much, but it's better than
- sucking on the simple nothing that space is made of. A lump in your throat
- forms as you recall the silence just before... this. The silence in Grainer's
- realization that things were no longer in control... yours, his, or even
- McCarter's... maybe not even God's...
-
- And if God's responsible for THIS one, you wonder what IN BEELZEBUB'S name
- he was THINKING, and what the MORAL of this horrifying disaster is...
-
- As you crawl into the ex-space station that was once called ILSA, you recap
- everything that you remember--you thank the UAC for making log recorders able
- to be hooked up while in an air-tight space suit, and try to describe just
- exactly what took place on the Magellan before she went down. You figure,
- "If I don't make it, at least what happened will..."
-
- So you begin at the beginning... the Light Anomaly--
-
- ...everything that happened... those last few minutes... what happened...
- to you, Davis, Gary, Grainer: all in a matter of a few measely parsecs,
- minutes and adrenaline burning events which you'll never forget...
-
- IF you live through this.
-
- ============================================================================
- (SCREEN SHOULD BLUR AT THIS MOMENT, TEXT BECOMES BLURRY...........
- STOP CROSSING YOUR EYES, AND R E A D THE DAMN STORY!!!!)
- ============================================================================
-
- Davis: "I'll just be glad when we've completed ILSA. She'll be one hell of a
- great station and all, but I'm tired of breathin' man-made air! I
- want to get the f*@k off this hunk of tin ship and go home!"
-
- One of the boys: "Hey, Magellan's no hunk!! She's a gem! More than I can
- say for Kendra....!"
-
- (Friendly, kind-hearted joking laughter from the tables in the Meal Sector)
-
- Davis: "Cute... Real cute, guys... a gem, huh? How 'bout a mouth FULL of
- gems?! My fist'll arrange that! Heh-heh... damn bums..."
-
- (Friendly chuckles and mumbles about Davis from the boys)
-
- Gary: "Earth, huh... you want to go back to Earth?"
-
- Davis: "Hell, yes!.... What, I'd suppose YOU want to live on the station?!"
-
- Gary: "No, no! Not LIVE on ILSA, but at least take an assignment on her!"
-
- Davis: "Gary, you don't even know what ILSA stands for! How can ya say you
- want to ensign there? You just stick to being Captain --YOUR NAME--'s
- ship, and MAYBE he won't 'demote your sorry ass'! Heh-heh..."
-
- (Laughter from the boys in the Meal Sector)
-
- The Boys: "Ha-ha, Davis. 'Demote your sorry ass'-- nice one."
-
- *** (YOU, the space marine Captain of the UAC ship Magellan enter ***
- *** quietly, overhearing the boys' argument) ***
-
- Gary: "Aw, sh*t, Davis... I KNOW what ILSA is all about..."
- Davis: "Okay, brainiac, what's the 'I' for? Heh-heh..."
-
- (More chuckles)
-
- Gary: "Okay, very funny... 'I' stands for Interplanetary: can I get a drink
- of water, Mrs. Davis? Do I need a bathroom access card??"
-
- (Rolling against Davis with the laughter)
-
- Davis: "Cute; It just so happens that General McCarter named his daughter
- ELSA, and thass why they call the new station that, Gare..."
-
- You: "For BOTH of your information, Davis... Gary.... McCarter's WIFE is, or
- rather WAS named Elsa before she died. The station's name just came
- out that way, and it was kind of nice that it resembled Tom McCarter's
- wife's name... ILSA... Interplanetary Linking Satellite Archive. Elsa
- was a hell of a lady, or so I hear from old Tommy... I saw her picture
- once; lemme tell you-- she was drop-dead gorgeous. Tom said her dream
- was to make information from planet to planet accessible to all--to
- somehow link information that was worldwide right through space. A
- sort of Planetary Internet, I guess.
-
- Look, I don't want to be a kill-joy, and I never met her,
- but I want this station to be a success."
-
- (Pause. The crew is somewhat struck by your sudden sappiness.)
-
- Davis: "Aw, Cap why do you have to go and get sappy on us? I ain't never
- seen you give us no "speech" before like this?"
-
- You: "Jesus, Davis, I'm NOT opening up a 'let's explore our feelings'
- session, I just think we ought to give McCarter's wife-God rest her
- soul-some respect! This station is not just ANOTHER assignment,
- Davis... McCarter's been our Big Sarge for a little less than two
- hands worth of fingers to count in years!"
-
- One of the boys: "Cap, you know Davis can't count that high...."
-
- (Laughter)
-
- You: "Heh-heh... Davis, I know you want off this assignment... I mean, I
- understa... I... Davis, what is your wife's nam..."
- Davis: "...Oh, Kendra, Captain --YOUR NAME--, Kendra..."
- The Boys : "the GEM...."
- You: "..RIGHT! Kendra. Anyway, I know she's probably as anxious to see
- you as you are to see her, bu.."
-
- =============================================================================
- (A sudden wisp of light flashes through the Meal Sector, blinding the entire
- room of crew members for a second, as if a beam of light with the intensity
- of a small sun had rolled over the area. The ship is lightly shaken.)
- =============================================================================
-
- Davis: "What th..."
- The Boys: "Hey.. Wh.. Holy Sh... Ay..."
-
- (The lights dim slightly during the confusion...)
-
- Voice over your communicator: "Captain..."
-
- You: "Status, Mr. Grainer! What happened?"
-
- Voice of Grainer: "Captain, I'm not sure... for a moment, we had something
- that basically resembled a... well a... (long pause)"
-
- You: "Go on, Mark..."
-
- Voice of Grainer: "Well... I hope you know what I mean Captain, if I say
- we had what resembled a.. 'power surge'."
-
- You: "A powe.. a sur..., Mark you can't be serious..."
-
- Voice of Grainer: "Aye Sir, I know it's 99.9 percent impossible after 2207,
- when Professor and scientist James D. Jen..."
-
- You: "..I know, Grainer... James D. Jenkins solved the problem of surges,
- anomalies and other power abnormalities greater than 2048-ei and
- less than 4194304-ei through a specific formula to control the
- current and source of energy... But how, then did th..."
-
- Voice of Grainer: "I don't know, sir."
-
- (You are not amused. What seemed to have happened HASN'T HAPPENED for nearly
- one-hundred and fifty YEARS!!! How could a surge occur on a spaceship?
- A couple hundred years ago, this was no big thrill, but on a spaceship that
- packs the power of over 1200000-ei, a SURGE makes a laser blast look pretty
- pathetic in terms of brightness!)
-
- (The ship is rocked once more, the flash and shake even brighter this time.)
-
- You: "STATUS, GRAINER!! HANSON, RAENER, BOYER--BRIDGE!"
-
- (Your bridge crew scrambles for the compression lifts...)
-
- Voice of Grainer: "CAPTAIN, WE'VE LOST AUTO-PILOT! LOOKS LIKE LUNCH IS OVER!
- I NEED SOME HANDS DOWN HERE! CLASS 3 ELECTRICAL DISTUR-
- BANCE ON THE BOARDS!!! REPEAT-- ASSISTANCE REQUIRED!!"
-
- You: "GARY, DAVIS, ATTEND TO MR. GRAINER IN ENGINEERING!"
-
- (Frantically, as the preceding dialogue overlapped generously, you rush your
- way through the dimly lit ship, up a lift to the bridge.)
-
- (Helmsman Erikson meets you just as you arrive from the lift, reporting the
- ship's situation in respect to ILSA...)
-
- Erikson: "ERIKSON REPORTING, SIR. ILSA STATION HAS UNDERGONE SOME MASSIVE
- POWER ANOMALIES... EQUIVALENT TO EXPLOSIVE BLASTS OF RANDOM ENERGY
- THAT HAVE THROWN IT OUT OF ORBIT AROUND MARS! SHE'S DRIFTING."
-
- You: "Are we still maintaining orbit, and if so, can we pursue ILSA?"
-
- Erikson: "CAPTAIN...."
-
- (HE GRABS YOUR ARM)
-
- You: "What? What... What is it?!"
-
- Erikson: "The Magellan is no longe...."
-
- Voice of Grainer: "CAPTAIN! THE SHIP'S NOT RESPONDING! WHAT THE HELL
- HAPPENED TO DAVIS AND GARY?!! THIS CAN'T BE HAPPENING!
- THERE IS N O FUCKING WAY THE SHIPS DRIVER CONTROL COULD
- HAVE BEEN LOST.... CAPTAIN, YOU'LL HAVE NO CONTROL OVER
- THE SHIP FROM THE BRIDGE... I... OH SHIT, OH SHIT....
- ONLY SIX MINU...
-
- (No breath)
-
- --your name--....
-
- ..... There's nothing more we can do... We're headed
- directly toward Mars' atmosphere... there's not even
- enough time to reach the shuttles before Magel...
-
- You: "The H E L L there ISN'T MISTER!!! YOU GET YOUR ASS IN GEAR,
- OR I'LL DEMOTE YOUR PATHETIC ASS!!! MOVE IT!!!
-
- M O V E your ASS!! GO, GO!! MOVE A S S !!!"
-
- Over intercom: "DOCKING--- ALL STATIONS, ALL FLOORS, THIS IS EVAC 5,
-
- THIS IS NO FUCKING DRILL, AND I WILL NOT, REPEAT N O T
- REPEAT THIS MESSAGE!!! DOCKING.... MOVE NOW.... EVAC 5
-
- E V A C 5--- N O W !!"
- -----
- (In a whirlwind of commotion, in an emergency evac-situation never even
- practiced in UAC Marine/Cadet training school, you attempt every effort to
- get your crew the hell off the Magellan before it's all over. The G-forces
- alone would smash the crew's bones like grapevines if the Magellan entered
- the atmosphere of Mars without proper entry.
-
- The biggest problem remains... who will survive, and who will not... as you
- barked out the EVAC 5 order, you knew that not everyone would make it off
- the ship in time: ... Jesus... only four minutes left after the crew was
- notified and in gear. Record time for carrying out a full ship order-- one
- minute, fifty-six seconds.)
-
- Dammit, though, it's not enough! Oh, Christ why my crew...
-
- ----------------------------------------------------------------------------
-
- *** You're not sure if Davis made it..... --------------- (player 2)
-
- *** You're not sure if Erikson made it... --------------- (player 3)
-
- *** You're not sure if Grainer made it... --------------- (player 4)
-
- ---------------------------------------------------------------------------
- But...
-
- Unfortunately, you know YOU made it.
-
- Allowing as many crew members per shuttle as possible, you jettisoned your-
- self with the garbage cell, full-clad in gravity boots, a space suit and
- helmet, complete with a 4-day air supply, and three meals of food--hopefully
- your crewmates will navigate to Mars, relay the disaster to UAC, and send
- a patrol to find you for the 50 parsecs you could possibly travel with the
- damn garbage unit.
-
- You surmise that your chances of being rescued are grim. You know one thing
- though... you'll be sure to mention that record-timing full-ship EVAC in
- your log. Damn proud. Damn sorry. You hope to God somehow all of the
- crew made it somewhere, anywhere, anyplace, anyplanet safely.
-
- You'll have a lot of time to record what happened in the log recorder while
- you're on the garbage un...
-
- But WAIT!!
-
- The garbage unit... of COURSE! Well, how the hell ELSE would it get
- clea... (!) You suddenly remember: Every garbage unit HAS to have a homing
- device to eventually be RECEIVED by a space station, and flown to Jupiter,
- where a WM SpaceBlock can hold the refuse! So, you don't even have to
- WORRY about being sent for--you'll just hang on the the garbage cell, float
- on its sub-sub-warp power to the nearest..... space.. sta...
-
- (In the distance, a glowing, randomly flashing space station ILSA looms,
- drifting further and further from orbit around Mars.)
-
- Oh.... shit.
-
- The nearest space station is... ILSA.
-
- WELL, but.... they... well they WOULDN'T have the GARBAGE units running if..
- ...if, uh... the... station wasn't.. running, right?
-
-
- Right?
-
-
-
- Um,.... right?
-
-
-
- Terrified, you wonder what anomalies occurred in the ILSA station....
-
- You KNOW you'll eventually land there...
- You KNOW the garbage unit MUST be working since they were building...
- You KNOW because you were just THERE about 48 hours ago!
-
-
- *** Now, if you could only REMEMBER where the small armouries all about
- ILSA were... you knew they were preparing the station to be able to
- defend itself. You just KNOW it's through some UAC door, at the top
- of the cross-hair lift...
-
- You cock your head back as well as you can to see your unstable Magellan
- behind you. From this distance, you couldn't possibly make out if any
- shuttles were anywhere near, or even jettisoned.
-
- In a flash of red and white flame, your ship is lost, and you eventually
- lose sight of the largest pieces of wreckage... Oh... Oh my god....
-
- You see the tortured remains of Ensign Gary floating through the darkness of
- space, limp and lifeless. It was just plain unjust for him to have to die
- this way. He was young, and would've been a great asset to ILSA...
-
- You: "F*@k.........
-
- I'm demoting my OWN sorry ass..."
- ============================================================================
-